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User Interface News

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Effective user interface design for embedded systems starts with recognizing the user interface as important and then putting users at the center of the design and development process. Embedded systems developers need to be aware of established general principles of human-machine interaction as well as the special features and constraints that characterize their particular embedded system ...

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21
Comcast, one of the nation’s leading providers of entertainment, information, and communications products and services, announced today it is developing an advanced user interface across TVs, laptops, tablets and smartphones that combines timely information with customers’ Xfinity TV, Voice, Internet and Home services, to help manage their life and home.

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21
Newly Developed Interface to be Showcased at Upcoming Meeting in Seoul, Korea SEOUL, Korea - Varian Medical Systems (NYSE: VAR) will showcase a new user interface for the company's ProBeam(TM) proton therapy system at the upcoming annual meeting of the Particle Therapy Co-Operative Group (PTCOG 51) here, May 14-19. The new interface streamlines the steps for imaging, positioning and treating ...

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21
Microsoft is abandoning the 'Aero' user interface with Windows 8, calling the UI that debuted in Vista and continued in Windows 7, 'cheesy' and 'dated.'

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SUWANEE, Ga., May 21, 2012 /PRNewswire/ --ARRIS Group Inc. (Nasdaq: ARRS) and NDS today announced their collaboration on a tightly-integrated solution that will offer service providers greater choice and ...

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Boston — Arris Group and NDS are collaborating on next-generation video gateway -- combining Arris's hardware platform with NDS middleware, content security and interface software -- in "close collaboration with several North American cable operators," the companies said.

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Microsoft has revealed an updated desktop user interface for Windows 8.

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19
has announced that it is to make some significant changes to the Windows 8 user interface, including dropping the Aero Glass effect that was first introduced in Windows Vista. This announcement was made by Jensen , Director of Program for ?s User Experience team, over on the Building Windows 8 Blog. Aero gave the appearance ...

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Microsoft has announced that it is to make some significant changes to the Windows 8 user interface, including dropping the Aero Glass effect that was first introduced in Windows Vista.

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19
Head-mounted wearable computers present a bit of an interface problem. Voice-based head-mounted systems impart the impression that a person is murmuring to him or herself, and accelerometer-based systems that rely on head movement make users look like they have a nervous tic.

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LG's Optimus UI 3.0 (Credit: LG) One of the nicest things about Android is that vendors can place their own user interface on top of it to deliver a unique experience to customers. And LG is taking advantage of that. The company today introduced the Optimus UI 3.0 for Android 4.0 (Ice Cream Sandwich) devices it sells. A key ingredient in the new user interface is an enhanced Quick Memo feature ...

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HorizON v3.0 delivers scalable layer 1 switching and layers 2-4 packet flow platform to data center environments, featuring drag-and-drop or point-and-click graphical user interface. It uses intelligent layer 1-4 feature control, including connection, TAP, low-latency multicast, filtering, aggregation, load balancing, packet slicing, and source ID tagging from common management system. Network ...

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18
A new Apple patent filing could add further evidence to the speculation that next-generation Macs will have Retina displays. Related Stories Mac-based Flashback click fraud campaign was a bust Apps using global hotkeys will remain welcome in the Mac App Store Apple board member: Steve Jobs wanted to build the iCar Get £100 of new Macs in Apple scheme, 17 June end suggests new launch Get £100 off ...

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Head-mounted wearable computers present a bit of an interface problem. Voice-based systems give the impression that a person is murmuring to themselves and accelerometer-based systems that rely on head movement make users look like they have a nervous tic. One solution to the head-mounted-computer user interface conundrum is the use of hand gestures.

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Recently, I posted a tweet about conversion rates. Conversion rate’s big crime is it focuses purely on pressing the purchase button, independent of the quality of the experience. — Jared M. Spool (@jmspool) May 13, 2012 Immediately, I received several responses, all of them showing the common misunderstandings that people have about conversion rates. The [...]

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I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have [...]

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Storytelling is a natural form of expression. We’ve all been telling stories from a very young age. In the design process, personas become the tool we use to tell our users’ stories. And with good personas in place, usage scenarios can become the micro-stories that drive your design decisions. Kim Goodwin tells us that scenarios [...]

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Last week, I attended a conference presentation where a team presented findings from their A/B Testing efforts. It was a cute presentation where they posted the control and test variants, then asked the audience to pick which one “won” the A/B test. They compared the audience answer to the variant that demonstrated the best increase [...]

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14
A data visualization, when done well, can be an incredibly powerful way to communicate information. It ultimately boils down to the choices you make in how to design and present the data. If you make the wrong choice you can run the risk of not accurately displaying the data or struggling to effectively tell its story.

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08
Personas are one of the most controversial tools in the professional UX toolbox. People either swear by them or swear at them. When they work, they are awesome, but when they fail, well, they fail gloriously. For the past few years, we’ve been researching why so many persona projects have such dismal results. We discovered [...]

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05
For many projects, self design works great. By designing for our own use, we can optimize the user’s experience to be smooth and seamless. A while back, I wrote about the advantages of self design and the alternatives to self design. Of course, to be successful at self design, you have to use your design [...]

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03
Small is good. We love small products. Why not small processes? Mobile phones used to be big and bulky. Then we found ways to make them smaller and pack more stuff into them. Now we walk around with multi-purpose computers in our pockets. And guess what? We use them more than ever for things we [...]

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The other day, I wrote about how choosing the right words in your tasks makes a critical difference to the outcome of your user research. Mike Pauley wrote a comment, asking how to make sure you’ve got the right words: Great timing on this, as I am dealing with the same issue with a test [...]

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Years ago, we were watching people try to find products on IKEA.com. (Not for IKEA, but for our other nefarious purposes.) We took several stabs at our study because, well, the first ones seemed fishy to us. Our initial stab had simple tasks. One of them was “Find a bookcase for your living room that [...]

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Probably more used than any other tool in the toolbox, the critique is the lost orphan of the user experience world. There are books written about usability testing, endless debates on the validity of heuristic evaluations, and hours of lectures on persona development. But, when it comes to developing the essential skills for a good [...]

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Content is everywhere. With the amount of content users are confronted with everyday it can be challenging to garner their attention. Compounding this problem is the fact that designers and developers are often tasked with writing content that end users see. This can be an intimidating prospect if you’re unaccustomed to crafting copy.

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The research is clear: The most valuable activity a team can do is collect user research on their design. Seeing the design through their users’ eyes will pinpoint areas of improvement, which will help with every business metric for the product or service. Choosing that first user research project is critical. If you choose right, [...]

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Recently, I’ve been talking about having your portfolio tell the story of your best work. One part of any story is the main character, who, in this case, would be you. After all, a project is like an adventure. You start out heading in one direction, then things happen, and you end up growing your [...]

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After listening to my interview with UX Immersion speaker, Jeff Gothelf, Ziv posed this this question: I was wondering about the viability of integrating this methodology into a design agency that basically ends it’s work with a recommendations document with no real access to the development teams. It sounds like major shifts in people’s understanding [...]

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